2D/3D Artist

2D Gallery

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Personal Art

3D Gallery

The main goal of this project was to practice my lighting skills. With most of my lighting practices having used 2D artworks of interiors as a reference, I was advised by my mentor to change things up by referencing a live-action exterior shot instead. With that, I went with this reference from "LADY"'s MV, a song by one of my favorite artists, Kenshi Yonezu.I created everything from scratch besides the gas pumps, the storefront's LED sign, the miscellaneous bottles, and the Vespa. My friends and I also did some detective work and found the location where this was filmed at so that I could get the texture of the signs as close to the real thing as possible (which might've been one of the most fun parts of this project). After completing the night version, I also lit the same scene using a different lighting scenario for extra practice.All of the modeling was done in Blender to practice my modeling skills in it. The rest of the process was done in Maya, with a little help from Photoshop for the texturing, and completed with compositing in Nuke.

This project was for me to learn and try out Lumen lighting in Unreal Engine 5. As I was obsessed with "Persona 5" at the time, I decided to use one of the scenes from the game and light it as practice, using this sketch by Airi Pan as inspiration.As this project was more focused on lighting, I found a rip of the in-game model of this scene online to use for my practice. The file was missing some assets so I had to model and texture some of them back in using Maya and Substance Painter.I had a lot of fun with this project and will definitely be using Unreal Engine again.

This is a shot from my friend Jessica Kiaei's thesis film titled "Persepolis." She asked me to assist her with the lighting in this shot and provided the references for me. Given how prominent the volumetric lights were in the references, I started lighting this shot with a Skydome HDRI and setting up the volumetric lights before adding the warmer and cooler rim and fill lights where needed. To finish it off, I placed additional light blockers and geo where needed for greater contrast.The lighting and rendering were done in Arnold, Maya.

Reference

Vending Machine Turntable

Jukebox Turntable

A recreation of a scene from the Vocaloid song MV "SNOBBISM." I wanted to recreate this scene in particular because of the LED lights on the wall, which got me to try out Mesh lights for the first time. As the reference is minimal in detail, I got creative and played around with the textures and lighting, which was a lot of fun!

Another recreation of a scene from a Vocaloid song MV, this time of "HARUNI." Most of the scenes I've done in the past have been more on the simple side, as my main goal for them was to get to lighting. With that, I challenged myself by recreating a more complex scene while learning modeling in Blender. The tree branches were daunting initially, but I'm proud of how they turned out!

To commemorate the release of the first entry to the Mononoke movie trilogy (which is one of my all-time favorite franchises), I decided to do some prop modeling practice with one of the tools used in the movie.For the top row, I tried to create a shader that mimics the flat, ukiyo-e look like in the movie, while in the second row I tried a slightly different shader that is not as flat, but still stylized.Everything was done in Maya with a little help of Photoshop for the textures.

Process and Development

Character designs and Color Scripts

Look progression and development

I wanted to focus on the look and style of my film from the very beginning. I always had an idea of wanting it to somewhat emulate my 2D style. But early on, I couldn’t get it to look how I wanted it to at all. After more experimentation with both the shaders and compositing, I was finally able to achieve the intended results.

I first experimented the look using aiToon, but to no success. I was actually very close to sticking with aiStandardSurface shaders or even attempt to render the film in Blender given how great it is with stylized shaders. However, I feared I may not have the time to learn a new program during the production of the thesis so I gave aiToon another go and was able to achieve the desired results. Below is the final node tree for the shaders of the characters.

Shot Breakdowns/Process

*Programs used for the film: Autodesk Maya, Zbrush, Substance Painter, Nuke, Photoshop

The shot below would be considered as the most difficult shot in my film on a technical standpoint. I wanted to have 2D shadows surrounding the main character as the camera spins around him with the parallax effect. In order to do that, I set up the scene in Maya with planes that constantly faces the camera to create the effect. After that, I imported the alembic of these planes into Nuke, then replace them with my 2D shadows that were made in Photoshop.

Projects


Zine Projects

ZineFandomRole
BackstageVocaloidPage Artist
Knife's EdgePersona 5Page & Spot Artist
Coffee & SmokeSpirit Hunter: Death MarkHead Mod/Spot Artist
Winds of BlessingPersona 5Page Artist
Every Universe*Persona 5Page Artist
Rivals ZinePersona 5Page Artist
Fate/FelidaeF/GOPage Artist
Disastrous LifeSaiki Kusuo no Psi-nanPage Artist
BrokenBungou Stray DogsPage Artist
Treat YourselfOriginalPage Artist

* name shortened for formatting purposes

About

Hello! I'm Pam Thongjen aka Yen, a Thai 2D/3D artist currently based in Bangkok, Thailand.As a multi-faceted artist, I am capable and adaptable to many styles and mediums, with a specialty in character illustration and CG lighting. I enjoy creating visuals with high contrast and bold colors, with a broad range of subject matter, going from cute or wholesome to horror and violence.I am someone who's creation is fueled by her obsessions. I love games and anime of a wide range of genres, whether it be slice of life, fantasy, or horror. Outside of art, I also love writing about my original characters and worlds for them.

SOL Arena is WEB3 competitive Snake-like browser game developed by ChillChat. As a multi-disciplinary 2D generalist artist, my responsibilities included but were not limited to:

  • Asset and character designs

  • 2D assets creation (character, items, VFX animation)

  • Character illustration

  • Cinematic trailer storyboard

  • Video editing


Character Illustration

Animation

Storyboard

SOL Arena Cinematic Trailer

Asset Polishing

Designs

Emotes

"Stellarune" is a 3D action strategy game where players use dice to cast magic spells while engaging in real-time, grid-based combat. My tasks as their 2D/3D artist included:

  • Character modeling and texturing

  • Set dressing

  • Character and stage design

  • Key art illustration

  • Promotional art (illustration, stickers)

As someone who has participated in several zines as a contributor, I decided why not try hosting and organizing one myself?Coffee & Smoke was a pay-what-you-wish, for-charity, digital-only, mini fanzine revolving around the characters from a personal favorite horror game series of mine. The entire project ran from May 2024 to January 2025 with 20+ contributors that ultimately raised $500 USD for Care for Gaza. As a project lead and organizer, my responsibilities included but were not limited to:

  • Project management

  • Zine formatting

  • Creating graphics

  • Managing social media accounts

Commission Info

ADD-ONS

  • Additional character +100% (max 3)

  • Complex designs are subjected to +$10-$30 per character

  • Simple background* + $5-$10

  • Complex background** + $50+

*Minimal, decorative objects and/or elements
**When perspective is involved

Terms and Conditions

GENERAL
Order received -> Quote given -> Sketch/draft confirmation -> Full payment -> Delivery within 3-8 weeks

  • My commissions are currently for personal/non-profit uses only. However commercial use may be considered upon further discussion.

  • I have the right to decline the order.

THINGS I WILL DRAW AND NOT DRAW
Will draw
OC | Fanart | Humans or human-like characters | NL/GL/BL/platonic ships | Blood/Mild gore
Will NOT draw
NSFW (nudity/gore) | Mech / Heavy Armor | Furries | Real people


HOW TO ORDER
I am currently accepting commission requests through Google Form (preferred) and Vgen.
If you would like to make a custom request (something not listed on either my commission sheet or Vgen), please DM or email me the details.


PAYMENTS
Google Form requests: PayPal (USD only)
Vgen requests: Vgen's payment portal
Work will begin once the full payment has been received and after the confirmation for the sketch/draft provided. For larger requests, milestone payments are up for discussion.


REVISIONS

  • Significant revisions can only be made in the sketch stage. There is 1 free minor revisions past the sketch stage - any following revisions will be an additional cost.

  • Significant revisions include pose changes and outfit changes.

  • Minor revisions include small body adjustments (hands and expression), the addition of accessories/small details, and color changes.

DEADLINES AND DELIVERY
Please allow me 3-8 weeks to complete an order. However, if you have a hard deadline please let me know. Additional charges may apply to orders with a deadline.
The high res finished commission will be sent via email.


USE

  • Using my work for NFT or AI is strictly prohibited.

  • Using my work for commercial purposes (e.g. merchandising) is prohibited

  • Clients are allowed to use their commissioned work as their profile picture and header, as well as post them on social media. Credits are optional but highly appreciated!

  • Clients are allowed to make alterations or minor edits to their commissioned work (e.g., changing color hue, cropping image, adding filters, etc., that suit their needs) as long as there is a statement that the edit has been made and credits are still written appropriately when sharing the altered piece online.

INTELLECTUAL PROPERTY RIGHTS

  • I reserve the right to sign and/or watermark my own work. My signature will remain on both the full-resolution sent via email and smaller versions of the Artwork.

  • I retain all copyright over my work, which includes the right to redistribute, reproduce, or use the image as a sample for sales or self-promotion unless otherwise agreed upon.

  • If the commissioner requests characters of IPs that do not belong to them, they are solely responsible for how the artwork is used. I am not responsible for DMCA claims due to the use of copyrighted characters.

  • Artwork may only be redistributed and used by myself and the client.

REFUNDS

  • There will be NO full refunds after the commission has been started.

  • The refund amount will be negotiated with the customer depending on the piece's completion.

  • Clients may request a refund at any time.

COMMUNICATION
For any inquiries please contact me through BlueSky, Instagram, Tumblr (all @yendeena) or my email [email protected].
Thank you for reading!